
You might notice that since the scale values are different, the shape of the mesh gets a little jagged. Since we put 1.3 in the earlier example, we’re going to put 0.65. You add a bone scale for “lfFoot” and a bone scale for “rtFoot” and input half the value you put in for the thighs. Let’s say you don’t want the feet to be thicker. If you want only the thighs to be thicker, but not the hips, you can select “lfThigh” and “rtThigh” as nodes instead.īut what if you don’t want the child bones to be affected? You can add a scaler to the child bone and apply a value that is half the value of the parent scaler. You can add the same scaler for the right leg for a balanced look. You will notice how even though you chose the left “hip”, it doesn’t only thicken the hip part, but also its entire child bones, including the left thigh, calf, and even the foot and toes. (Note: Doing the same for the Z axis will lengthen the leg and make it skinnier.)

The node is where you can input the bone name by either selecting from the drop-down list, or just typing in it directly. Let’s try making a scaler for thicker legs. It’s important to keep this hierarchy in mind, because when you add a scaler to a bone with child bones, those child bones also get scaled. So, the left thigh is the child bone, and it’s also the parent bone of the left calf. For example, the left hip is the parent bone of the left thigh. The ones on top parent the ones below them. Skeletal hierarchy is basically an organized map of these body parts that show their hierarchy. You have to use this exact name when scaling so that Studio can identify that particular body part you want and scale it properly. Each and every body part of an IMVU avatar has a specific bone name. First, bone names and second, skeletal hierarchy. Now, there are two more things you need to know in order to proceed from here.
#CREATE IMVU CHARACTER PLUS#

Then, how do you add a scaler to a mesh product? Let’s try scaling a head. This means that you can scale your mesh without worrying about whether accessories and hair products will be broken. You can also make the scalers apply to accessories whose skeletons happen to be attached to the bone.

This means you can make any body part bigger or smaller, longer or shorter, thicker or slimmer. Scalers can be applied to one or more bones and scale the vertices weighted to them and change the shape of the mesh. An avatar consists of bones, which affect the mesh that covers them. So, how do scalers work? Let’s say we want to apply scalers to an avatar. Scalers can only be applied to avatars and avatar clothing products, meaning they cannot be used for furniture. If you haven’t, it’s highly recommended for you to watch it beforehand for easier understanding.įirst, what is a scaler ? Scalers allow you to resize and manipulate the width, length, and height of a mesh. Note: This article assumes that you have watched/read the tutorial about Skeleton first.

#CREATE IMVU CHARACTER HOW TO#
